| General Information
|
Warfare is the primary method of achieving greatness and recognition amongst your
opponents. Your military can make attacks using various strategies, each
with benefits and drawbacks. Each attack is described below. Any attack
requires two turns to complete. Because your troops fight harder against
better opponents, your men will suffer fewer casualties and higher gains in
successful attacks against larger opponents.
| Declaring War
|
Attacks can be made at any time without any formal declaration of war. However,
oftentimes you may find that you cannot attack another country because they
are protected by GDI. By Declaring War on a country, you automatically can
attack them without regard for GDI. Additionally, you gain a +10% bonus
against any country you declare war with. However, they will also be able to
attack you without regard for GDI, you can only make peace after 48 hours, and
War costs $10/acre for each turn you are at war (included in Alliance Expenses).
You may only be at war with one player at a time.
| Attack Strategies
|
There are 3 different attack strategies you may use when fighting. Compared to
the Normal Attack, an Aggressive Attack will make your troops fight harder and
longer, but more recklessly. Thus, while you will have a greater chance of
success (and loot more!), you may also suffer higher casualties. Cautious
attacks are the exact opposite, in which you will suffer fewer casualties and
loot less, while having a smaller chance of success.
| Standard Strike
|
The standard strike is the normal attack used when you want to attack an
opponent and capture their holdings. Standard strikes cause the readiness
of those forces to fall about 18-20%, so it is best not to send too
many forces for no reason. These attacks take no time beyond the two
turns. Standard strikes capture between 3% and 8% of your opponent's land, along with
money, food, buildings, and technology. The percentage of land you receive
depends on the size of your opponent (bigger opponents yield a higher
pecentage of land), but successive attacks bring lower returns.
| Planned Assault
|
Similar to the standard strike, this attack takes place immediately but your
forces will be placed in rehabiliation for about 20 hours. During this time,
your forces will not be available for attacks or defense. Like a standard
strike, this attack captures a variety of your opponents' holdings, at
slightly higher rates. However, because of the planning, your offensive forces
get a 50% bonus in attack strength. This attack is best used for challenging
larger opponents.
| Guerilla Strike
|
Using covert strategies, this attack sends only troops to attack and torch
enemy lands. Because of the surprise factor, only opponent troops can fight
back. If you are able to penetrate opposing defenses, you will kill a
significant portion of your opponent's civilian population and be able to
destroy a portion of their food reserves.
| Bombing Run
|
Sending a fleet of jets over enemy lands, your army will face defenses consisting
only of turret fire. If you can penetrate those defenses, your bombs will both
kill off civilians and leave behind a portion of your opponent's buildings in
ashes.
| Artillery Fire
|
Pitting your tanks against your opponent's, this military strike focuses primarily
on destroying enemy structures. While your opponent will not lose land even if
you succeed, a significant portion of their buildings will lie in pieces.
| Nuclear Assault
|
Launching a nuclear attack requires that you have discovered a nuclear missile.
While all countries have a chance of producing a weapon each turn, technology
can help to assist in developing more of these weapons. Launching a nuclear
weapon will destroy a portion of your opponent's land. The only defense
against this weapon is the SDI system, a product of technological development.
| Chemical Assault
|
Similar to the Nuclear assault in terms of missile development and SDI protection,
the chemical weapon focuses primarily on an enemy's population. While it also
destroys some buildings, chemical weapons kill off a portion of an opponent's civilian
population, reducing tax revenues until that population is rebuilt. This is the
most easily developed missile technology.
| Cruise Missiles
|
Launching Cruise Missiles at an opponent's military installations is an effective
way of destroying military of all types, as well as reducing your enemy's army readiness. These missiles can help soften up an enemy
before invasion.
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